Publisher : Springer
ISBN-10 : 9813298138, 9813298111
ISBN-13 : 978-9813298132, 978-9813298118
ASIN : B07ZC1JY5W
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.
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