In the name of Allah the Merciful

Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

Xury Greer, 1801073872, 9781801073875, 978-1801073875

10 $

English | 2022 | PDF

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Get started with the latest sculpting features in Blender 3D and learn  key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow,  and Multiresolution
Key FeaturesUse Blender's core sculpting  workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and  MultiresolutionLearn how to use and customize Blender's sculpting  brushes to create fantastic art effortlesslyExplore common techniques in  Blender 3.0 for creating facial features, clothing, accessories, and  moreBook Description
Blender 3D is a free and open source program  that can be used for every part of the 3D production pipeline. It has  several robust feature sets for creating 3D art that have contributed to  its rising popularity in the last few years. Sculpting is perhaps the  most enjoyable and artistic method for creating 3D art as it relies less  on technical knowledge and focuses on artistic brushes. The latest  release of Blender makes the sculpting feature set more powerful than  ever, so now is an excellent time to learn it! This book covers the  expansive list of features in the Blender 2.93 LTS release, as well as  the exciting all-new Blender 3.0 release. This book will be an excellent  resource for professionals who need a production-ready long-term  support release of the software, as well as hobbyists looking for a  cutting-edge experience.

Sculpting the Blender Way will  demonstrate how to navigate Blender's user interface and take you  through the core workflows. You'll gain a detailed understanding of how  the sculpting features work, including basic sculpting, Dyntopo, the  Voxel Remesher, QuadriFlow, and Multiresolution. This Blender book will  cover a wide range of brushes, as well as all of the latest additions to  the sculpting feature set, such as Face Sets, Mesh Filters, and the  Cloth brush. You'll learn how to customize these brushes and features to  create fantastic 3D sculptures that you can share with the ever-growing  Blender community.

By the end of this book, you'll have gained a  complete understanding of the core sculpting workflows and be able to  use Blender to bring your digital characters to life.
What you will  learnConfigure your graphics tablet for use in 3D sculptingSet up  Blender's user interface for sculptingUnderstand the core sculpting  workflowsGet the hang of using Blender's basic sculpting  brushesCustomize brushes for more advanced workflowsExplore  high-resolution details with brush alphas and MultiresolutionTry out the  all-new Cloth brushRender your finished artwork for your portfolioWho  this book is for
This book is for artists who want to get started  with the exciting new sculpting features in Blender 3D. Whether you have  experience using ZBrush or traditional sculpting, or are completely new  to sculpting, this book will have something new for you to learn. Prior  experience with Blender or other 3D software may be helpful but is not  required. However, a graphics tablet from Wacom, XP-Pen, or Huion is  highly recommended to be able to follow along the concepts and examples  covered in the book.
Table of ContentsExploring Blender's User  Interface for SculptingOverview of Blender's Sculpting  WorkflowsSculpting a Simple Character Head with Basic BrushesHow to Make  a Base Mesh for a 3D SculptureLearning the Power of Subdivision and the  Multiresolution WorkflowUsing Advanced Features and Customizing the  Sculpting BrushesMaking EyeballsMaking Accessories and ClothingCreating  Teeth, Eyebrows, and HairRendering Sculptures for your Portfolio