In the name of Allah the Merciful

Story Mode: The Creative Writer's Guide to Narrative Video Game Design

Julialicia Case, Eric Freeze, Salvatore Pane, B0CP3P3HKB, 1350301361, 135030137X, 9781350301368, 9781350301375, 9781350301399, 9781350301382, 978-1350301368, 978-1350301375, 978-1350301399, 978-1350301382

10 $

English | 2024 | PDF | 12 MB | 257 Pages

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Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.

Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:

- Contextual and introductory chapters exploring the history and variety of various game genres.

- Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.

- An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.

- A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.

Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.